Measuring Human Behaviour Using Head-Cave

publication year:2007
full reference:Sun, C., de Vries, B. and Dijkstra, J. 2007. "Measuring Human Behaviour Using Head-Cave." In Dong, A., van de Moere, A. and Gero, J.S.(eds.): Proceedings of the 12th International Conference on Computer Aided Architectural Design Futures (CAADFutures 2007) 11-13 July 2007, Sydney, Australia. Dordrecht: Springer. 501-511.
In this research funded by NSFC (50408038), an agent-based simulation model is developed for the human evacuation behaviour determined by a list of so-called architectural clues in the environment. A research method is introduced with an application for one of these clue types called Doorway. A six-variable model and a related set of virtual scenes were constructed and implemented in a Head-CAVE system, in which 102 subjects were tested as in an evacuation game. With the binary logit regression analysis a utility function is estimated indicating how these variables affect human choice on any pair of doorways in a scene. Evidence was found that the distance from the decision point to the doorway is not always the most important factor as it is assumed in the other evacuation models.
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